I think that difficulty in video games is a topic and concept that is really underwhelming in many different modern titles. I think its great to have games like dark souls and sekiro are great because they're targeted towards more hardcore players who are looking for a serious challenge. On another hand I think it's great to have games such as kirby's epic yarn which are targetted towards a younger audience, but I think that the amount of resources and time that they put into the game is completely unnecessary for what they're making. I think retro nes games have it perfectly. They have incredible difficulty but they're not impossible to beat. Take nes wrestling for example, it has a really simple move set, but mastering the style of game play, strategy, and timing are a much different realm of difficulty. I think a big mistake is allowing the player to choose their own difficulty. In most games when it's too easy, its completely boring. Too hard and its you give up too quickly.
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One of my favorite retro games that I've ever experienced is Punchout for the NES. I feel like this game really hit the nail on the head with a memorable cast of characters, smooth controls, and an amazing amount of difficulty. In Punchout you play as little mac, a small fighter who has to go through many divisions to rank up against much bigger opponents. The game starts you out in an easy match against glass joe and then hits you in the face with Von Kaiser who is a much faster and unpredictable opponent. I think when the game really starts to scale though is when you face up against soda popinski. This guy is really difficult. He's about three times as big as you and his punches knock you down almost immediately. His punches come out in a very unpredictable pattern and are extremely hard to react to. I think one of the things that this game does perfectly is how unlike NES wrestling (which is another amazing game) it has a much more memorable style of play and cast of fighters that you face.
Over the past couple of weeks, we've been working in 3ds max over several different projects. I've currently made a snowman, a pencil, and a tank. Some worries that I have about moving forward in 3ds max is how I currently only really know about 10% of the interface if even that much. Some problems that I've run into is simply how power hungry the software is. My computer has crashed in 3ds max at least 10 times and it takes forever for it to even start up. Another problem I have is how easy it is to mess up and object. If you have the extrude tool accidentally selected when you're trying to mess with your object, you can very easily mess up your object by dragging it excessively with even the slightest mouse movement. Another worry I have is that I don't think I'll really ever be able to make my own object without a guide given online. It seems so impossible to manipulate an object with enough precision and accuracy. With my current state of experience, I think that I could create some simple objects on my own such as a cup, or fork maybe. I hope that moving forward my level of expertise greatly increases because I kinda feel like I actually don't know anything about the software. Hopefully, after I learn the interface to a greater depth, I'll know much more about how to edit my objects in a more efficient manner than what I currently know. Conclusion -
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AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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