Over the past couple of weeks, we've been working in different Motion-Based Applications. These are Adobe Animate, Adobe After Effects and now we're moving into Premiere. Although I have done basically nothing in Premiere so far, I have a good understanding of some of the similarities and differences between After Effects and Animate. One thing to note off the bat is how After Effects is solely based off of using several different images to create an animation which is known as the traditional way of animation. Animate on the other hand allows you to use keyframing and tweens as well as the traditional style. I think creating animation in After Effects is MUCH more tedious than in Animate, but for me at least it was a lot easier to understand. In Adobe Animate I struggled over and over dealing with the Shape Hints to correctly make my animation fluid and not choppy. If you screw up your shape hints and don't choose the right type of easing, your animation will look terrible. In After Effects there are certain styles that you can choose to make your objects move or transform on the screen such as making them dilate, rotate, move and a couple more. I found Adobe After Effects to have a bit more of a complex looking interface but it was easier to pick up. One other difference that I noticed is how Adobe Animate seemed to allow you to create much more complex types of animation unlike After Effects, where it seems like the majority of what you can do in it is make text, lines, and shapes move on the screen. Conclusion
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AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
May 2019
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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