Throughout the fourth quarter of my freshman year here at DSA, I've been working with 3d Studio Max in my Digital Design and Media class. I've expanded my knowledge and understanding of how the interface works, how to manipulate objects with more ease, and I've simply become quicker at working with this software. Some things that I have noticed that I've gotten better at are things like understanding what all the tools do and how to not accidentally move an object way off to the side and then not be able to find it. The image above is an example of my work where if you compare it to some of my work from the beginning of this quarter, it's much higher quality and looks way better. Some things I still mess up in 3d Studio max are knowing and remembering keybinds and remembering what each modifier that I currently know how to use does. A tool that we just recently learned how to use is the line tool. This tool works in a very similar way to the pen tool in photoshop, illustrator, etc. This tool allows you to create your own custom shapes with somewhat ease. Some issues that I ran into when using this tool is knowing what to draw with the line that would work well with the lace modifier. For example, for the cup I created half of it, and then used the lace modifier. If I were to try and draw the whole cup with the line, it would make a jumbled mess that doesn't look anything like my intended shape. Conclusion-
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Over the past couple of weeks, we've been working in 3ds max over several different projects. I've currently made a snowman, a pencil, and a tank. Some worries that I have about moving forward in 3ds max is how I currently only really know about 10% of the interface if even that much. Some problems that I've run into is simply how power hungry the software is. My computer has crashed in 3ds max at least 10 times and it takes forever for it to even start up. Another problem I have is how easy it is to mess up and object. If you have the extrude tool accidentally selected when you're trying to mess with your object, you can very easily mess up your object by dragging it excessively with even the slightest mouse movement. Another worry I have is that I don't think I'll really ever be able to make my own object without a guide given online. It seems so impossible to manipulate an object with enough precision and accuracy. With my current state of experience, I think that I could create some simple objects on my own such as a cup, or fork maybe. I hope that moving forward my level of expertise greatly increases because I kinda feel like I actually don't know anything about the software. Hopefully, after I learn the interface to a greater depth, I'll know much more about how to edit my objects in a more efficient manner than what I currently know. Conclusion -
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AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
May 2019
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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