Over the past couple of weeks, we've been working in Adobe Animate with 2 different projects. We've had the opportunity to use this software and really try to learn as much as we can about it. Currently, I've only done one of the 2 projects but I still have many opinions to share on this new software. One of my initial reactions was that the interface of Animate is very different than the other Adobe softwares that I have used. There are still some of the same things from previous ones though, for example, there are many of the same tools. One tool that is used heavily in Adobe Animate is the pen tool. You typically use it to create whatever you're trying to animate. For my first project, I used the pen tool to create the body, mouth, and teeth of the monster that I animated. One thing that I think is true is that the pen tool works exactly the same as in the previous programs (I might be wrong on this). One thing I consistently had trouble with was the remembering of how to create each different tween and how to create new keyframes. Since we typically don't spend that much time in one program, it can sometimes be really annoying to become familiar with the interface and be comfortable with it. With that being said, as I move into my next project I have some concerns with how I'm going to create my animation as for the next one we will have no guided video. Conclusion -
2 Comments
Idle Animations in video games are a key element to making the game look amazing visually. For this post I'd like to talk about not just one but two of my favorite Idle Animations in video games that I find amazing. The first I'd like to talk about is Mario's shiver animation that occurs when you are in an area with lower temperatures and you leave the controller unattended. What I find great about this that it adds to the environment that the player is in by making the player really feel as if they are in a colder area. In Super Mario Odyssey Mario will also sweat and get tired when in hotter areas of the game. The reason why I really find these details interesting is because the game has multiple different idle animations for different parts of the game. Another of my favorites is in Ocarina of Time where Link will adjust his belt if the game is left alone for a while. The reason why this is such a great idle animation is because it works so naturally and makes the game look much more real even for an older game such as this. Animations such as this can make a game seem so much more alive than other games where the character will just stand still when not moving. Idle animations are one of the things that can be seen as a small detail that makes a huge impact on how the game looks and feels. Idle animations can make a game go from lifeless to lively. Conclusion -
Over the past couple of weeks, we've been developing our skills in Illustrator and we are beginning to change path over to Animation. For this blog post, I chose the topic of Stop Motion Animation as I find it interesting how realistic some of these films can be. For those who don't know, Stop Motion Animation is basically where someone takes several photos in small increments to create the illusion of motion. What you do while creating this is you take whatever the scene you're filming and very slightly alter the scene as if it would be a split second later over and over again. Some of the most famous stop motion animations include The Nightmare Before Christmas, Coraline, and Fantastic Mr. Fox. I think that my some of my skills from Photoshop and Illustrator will help transfer over as they have taught me how to use a program and how to approach learning new software. The link above is a video of an example of a way that you can use stop motion. The entire scene doesn't have to be completely stop motion, instead, you can have green screens set up to add to the scene to make it more complex. This link is a for a video where a stop motion animator goes into detail on how he does his job and how it's performed. I found this video very interesting because it shows you how much effort and detail they put into these films and it really allows you to see just how much time they spend on their work. Conclusion
Work Cited
Originals, Academy, director. Credited As: Stop Motion Animator. YouTube, YouTube, 21 Dec. 2015, www.youtube.com/watch?v=ij3IbplMisAv. Parry, Kevin, director. STOP MOTION Animation Reel. YouTube, YouTube, 14 Oct. 2018, www.youtube.com/watch?v=UCVXWk2im2M. |
AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
May 2019
Categories
All
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
|