Over the past couple of weeks, I have been digging my way through the incredible masterpiece that is Smash Bros Ultimate. The game has more content than almost any other game that I personally have played so far. There's over 1000 unique songs, over 100 different stages, and 74 different playable fighters. One aspect of the game that I'd like to talk about is the unique physics of the game. Each character in the game has their own specific knockback ratios, hitboxes, windboxes, and many more features. Simply the way that each character flies through the air when hit is specific to the move they were hit with, the % damage the character is at and the weight class of both characters. In smash ultimate there are 22 unique moves per character MINIMUM. One of my favorite aspects of Smash Ultimate would have to be how large the skill floor is. There are players ranging from new players all the way to completely frame perfect players. Some of the best players in the world are able to perform moves that have a 1 frame window to press the button at the perfect moment and with the right amount of force. Smash Ultimate is always pushing the player to learn more and get better. The game starts you out with a small amount of only 8 fighters and lets you develop your roster to all the way to 74. Smash Bros Ultimate is up in my top 5 favorite. games of all time due to the mass amount of content the game holds, the unique move sets of every different character, and the sheer enjoyment that I have while playing the game. Conclusion -
Bibliography
BagoGames. “Ready for Round 4? | Super Smash Bros. (Ultimate) Review.” Flickr, Yahoo!, 26 Dec. 2014, www.flickr.com/photos/bagogames/15928355827. Instacodez. “Super-Smash-Bros-Ultimate-090818-049.” Flickr, Yahoo!, 9 Aug. 2018, www.flickr.com/photos/161227653@N02/43894733432.
1 Comment
When writing this post I have currently just finished my saving of cels in Illustrator and I am ready to transfer to After Effects. I'm writing this blog post to share my initial reflection and reaction on what I've experienced creating 120 cels in Illustrator. One thing I noticed immediately off the bat was exactly how much time it takes to upload 120 different cels to Illustrator. When creating the squash effect in Illustrator I used the direct selection tool to edit my specific handles on the ball to make it squish so it looks as if it's really hitting the ground. One thing I found difficult was keeping track of what cel I was on and remembering to switch to the next one after each export. One thing I found aggrivating was having to rename the cel every single time. When setting up my path for the ball to "travel" on I decided to make it bounce multiple times to make the animation more lively than just a couple high bounces. I decided to use red as my color for the ball as it contrasts with the color of the sky. One thing I wish I could have done would be to have some type of software that could change the name of each file to the next number corresponding the previous file. This would have saved tons of time in the long run, and if I were to be creating another animation using the same technique it would help a ton. In future projects I hope there's a more effecient way to create our animations. Conclusion -
Over the past couple of weeks, we've been developing our skills in Illustrator and we are beginning to change path over to Animation. For this blog post, I chose the topic of Stop Motion Animation as I find it interesting how realistic some of these films can be. For those who don't know, Stop Motion Animation is basically where someone takes several photos in small increments to create the illusion of motion. What you do while creating this is you take whatever the scene you're filming and very slightly alter the scene as if it would be a split second later over and over again. Some of the most famous stop motion animations include The Nightmare Before Christmas, Coraline, and Fantastic Mr. Fox. I think that my some of my skills from Photoshop and Illustrator will help transfer over as they have taught me how to use a program and how to approach learning new software. The link above is a video of an example of a way that you can use stop motion. The entire scene doesn't have to be completely stop motion, instead, you can have green screens set up to add to the scene to make it more complex. This link is a for a video where a stop motion animator goes into detail on how he does his job and how it's performed. I found this video very interesting because it shows you how much effort and detail they put into these films and it really allows you to see just how much time they spend on their work. Conclusion
Work Cited
Originals, Academy, director. Credited As: Stop Motion Animator. YouTube, YouTube, 21 Dec. 2015, www.youtube.com/watch?v=ij3IbplMisAv. Parry, Kevin, director. STOP MOTION Animation Reel. YouTube, YouTube, 14 Oct. 2018, www.youtube.com/watch?v=UCVXWk2im2M. |
AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
May 2019
Categories
All
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
|