When writing this post I have currently just finished my saving of cels in Illustrator and I am ready to transfer to After Effects. I'm writing this blog post to share my initial reflection and reaction on what I've experienced creating 120 cels in Illustrator. One thing I noticed immediately off the bat was exactly how much time it takes to upload 120 different cels to Illustrator. When creating the squash effect in Illustrator I used the direct selection tool to edit my specific handles on the ball to make it squish so it looks as if it's really hitting the ground. One thing I found difficult was keeping track of what cel I was on and remembering to switch to the next one after each export. One thing I found aggrivating was having to rename the cel every single time. When setting up my path for the ball to "travel" on I decided to make it bounce multiple times to make the animation more lively than just a couple high bounces. I decided to use red as my color for the ball as it contrasts with the color of the sky. One thing I wish I could have done would be to have some type of software that could change the name of each file to the next number corresponding the previous file. This would have saved tons of time in the long run, and if I were to be creating another animation using the same technique it would help a ton. In future projects I hope there's a more effecient way to create our animations. Conclusion -
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AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
May 2019
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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