I think that difficulty in video games is a topic and concept that is really underwhelming in many different modern titles. I think its great to have games like dark souls and sekiro are great because they're targeted towards more hardcore players who are looking for a serious challenge. On another hand I think it's great to have games such as kirby's epic yarn which are targetted towards a younger audience, but I think that the amount of resources and time that they put into the game is completely unnecessary for what they're making. I think retro nes games have it perfectly. They have incredible difficulty but they're not impossible to beat. Take nes wrestling for example, it has a really simple move set, but mastering the style of game play, strategy, and timing are a much different realm of difficulty. I think a big mistake is allowing the player to choose their own difficulty. In most games when it's too easy, its completely boring. Too hard and its you give up too quickly.
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AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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