I think that a really nice aspect to any game is having a very good online mode. Some more modern games that are entirely online have shockingly bad servers in perspective to how much income that company makes. I think that having bad online servers and not matching people with proximity based connections really just messes with how the game functions. For example, in very precise intense difficult games where you need to play with precision and timing, having bad servers and input lag just ruins the entire experience, leaving people with just wanting to play the offline. I think that a lot of big companies tend to spend all of their budget towards cosmetics and purchasable items instead of putting that money towards making their game better overall. There's nothing more frustrating than crashing when you're about to win or dying simply because the servers have an immense amount of input lag. I think one thing that should be emphasized is having separate servers for those with Ethernet and those on WiFi. I think that a lot of games and companies don't encourage their players to get a better connection, and in the long run, ends up creating a laggy experience for everyone, not just those with the good connection.
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AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
May 2019
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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