For this blog post, I'd like to talk about Graphics in video games as it can be a key component of the game that can make or break the game. One of the most important parts of graphics in videogames is the colors that are used to allow the game to fully strive in how it looks. A lot of these newer games coming out seem to have this problem where they decide to have a million sources of light on the screen and you can't even tell where the enemies are. When you take a game and you don't overcomplicate the graphics and use nice contrasting colors, it allows the player to easily understand what to do and not have to worry about figuring out what the heck they're even looking at. Another huge problem that some companies seem to be interpreting in their games for I don't even know what reason are things such as motion blur, film grains, and more. I can't even comprehend why you would ever want to include something that is originally a film imperfection such as a film grain as it just makes the game look absolutely terrible. With motion blur, it makes it so basically whenever you turn around the graphics go from good to absolutely terrible. If the game company really wants to include motion blur, then at least give the player the option to turn it off. A really good example of a game that does graphics I think perfectly is Super Mario 64 due to the game having not the greatest graphics in a sort of high-quality mindset, but everything is simple enough and the colors contrast, allowing the player to understand every single object on the screen and what they're looking at. Conclusion -
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AuthorMy name is James Gerondelis, I am 14 and in the 9th Grade at Durham School of the Arts. This is my first year of Game Art & Design. Archives
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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